1. The definition of a term, Archaeology - Archaeology is the study of the societies and people of the past by examining the remains of their buildings, tools, and other objects(Collins Dictionary).
2. About the Middle Ages.
Around 17c and 18c, a lot of things changed. Among them, the most fundamental thing was that the way of thinking was changed from God or world-centered way of thinking into people-centered one. When people thought about beauty, for example, they used to think about the absolute ratio of humans body. However, during the period, people started to change and thought that beauty is relative.
Moreover, before the period, art was only for the high-class people. In fact, just a few of people saw and enjoyed it. However, after the period, people tried to spread it out by educating those people who didn't know well.
Furthermore, rhetoric, which means the skill or Art of using language effectively, was the most important way to spread out the knowledge in the middle ages. At that time, people didn't believe words, so they only talked and speeched what they had or knew. As a result, people were able to have a spatialized memory.
3. The relationship between the middle ages and the new media
The media was not that popular just some years ago. Only rich people had TV, so it was natural that the separation between just few of the rich and the majority of not-rich people. As technologies have developed, the media became popular, and now we call them mass media. Besides, as Moody said, there is a similarity between the rhetoric and a RPG game: they both tell us a story. Also, a lot of RPG games are trying to use the ages as the background because the ages were belonging to only few of selected people.
The process and phenomena of media are the same with the middle ages', and I believe the process and phenomena of new media will be the same with them, too. New media will be for the only few people because when new technology comes out, its price must be high. However, I also insist that they will be popular just some times later, and this is what we have to do: make the technology popular and enlighten people.
Monday, December 17, 2007
Wednesday, December 12, 2007
1.3.2 Measuring newness on Nov. 1
What dose the word 'new' means?
According to a dictionary, it means something "has been recently created, built, or invented or is in the process of being created, built, or invented." Then, what about to the new media? How can we define whether something belongs to the new media or not? This is the topic today.
First of all, some old media are still existing today. TV, for example, is one of the typical examples of the old media, but it's still being used by a lot of people. However, there's a big difference between TV in old days and these days. Although we also call these days TV as a television, actually it means the digital TV. In the old days, we just watched on TV just following the program schedules. Today, on the other hand, we also watch like that and can watch whatever and whenever we want to do because we use the digital technology on TV.
Moreover, some new media are just invented or being invented. Let's think about the immersive VR. In the old days, there was nothing about it, but only in some movies we were able to see it. However, it's a popular thing recently. It has been used at games or for experiments. Nobody thinks it's impossible now, but actually it looked like that only 10 years ago because there was nothing about it in reality.
To sum up, there are two methods to become new media: first one is that one of old media became the new media such as digital TV, and second way is that something is created for the first time as new media like immersive VR. To be honest, actually there's nothing created as new media suddenly. Someone might suggest a new idea, and after that some people tried to make it real. Finally somebody succeeded to invent it. Therefore, what we have to is to progress little by little, then someday we'll make something new.
According to a dictionary, it means something "has been recently created, built, or invented or is in the process of being created, built, or invented." Then, what about to the new media? How can we define whether something belongs to the new media or not? This is the topic today.
First of all, some old media are still existing today. TV, for example, is one of the typical examples of the old media, but it's still being used by a lot of people. However, there's a big difference between TV in old days and these days. Although we also call these days TV as a television, actually it means the digital TV. In the old days, we just watched on TV just following the program schedules. Today, on the other hand, we also watch like that and can watch whatever and whenever we want to do because we use the digital technology on TV.
Moreover, some new media are just invented or being invented. Let's think about the immersive VR. In the old days, there was nothing about it, but only in some movies we were able to see it. However, it's a popular thing recently. It has been used at games or for experiments. Nobody thinks it's impossible now, but actually it looked like that only 10 years ago because there was nothing about it in reality.
To sum up, there are two methods to become new media: first one is that one of old media became the new media such as digital TV, and second way is that something is created for the first time as new media like immersive VR. To be honest, actually there's nothing created as new media suddenly. Someone might suggest a new idea, and after that some people tried to make it real. Finally somebody succeeded to invent it. Therefore, what we have to is to progress little by little, then someday we'll make something new.
Tuesday, December 11, 2007
1.2.7 Cyberspace on Oct. 25.
Have you happened to hear an 'air guitar' or a 'telematic'? The former means singers' motions or actions which they pretend to play a guitar when they sing. In fact, there is a connection between a real guitar and the air one: synchronization. Although they're not playing the real guitar, they look like playing because they synchronize what the guitarists are doing. Moreover, the telematic refers a moving to somewhere at once when you want to go. Actually we believe it's not real; we just see that in SF movies. Today, however, we can move from a website to another one just by clicking a mouse button. It doesn't mean physically, but conceptually it makes sense.
We can categorize VR into an immersive VR and on-line network. The immersive VR is what we generally think as VR: we can sense physically, it's a site-specific enclosure, and it's based on our experiences. As we've seen in some movies, we can experience another world which is not existing, by using 3d glasses, gloves, ETC. On the other hand, the on-line network means a new world which is created by connections between people. On-line messengers are the typical examples of the on-line network. Some people say the on-line world is as same as the real world. It's possible, but there're some differences: we meet people in different ways.
The fundamental thing is that we can be satisfied with the real world because we're not the god, so sometimes we have to acknowledge we're not that strong or not enough to be what we want to be. This is why we pursue the virtual world.
We can categorize VR into an immersive VR and on-line network. The immersive VR is what we generally think as VR: we can sense physically, it's a site-specific enclosure, and it's based on our experiences. As we've seen in some movies, we can experience another world which is not existing, by using 3d glasses, gloves, ETC. On the other hand, the on-line network means a new world which is created by connections between people. On-line messengers are the typical examples of the on-line network. Some people say the on-line world is as same as the real world. It's possible, but there're some differences: we meet people in different ways.
The fundamental thing is that we can be satisfied with the real world because we're not the god, so sometimes we have to acknowledge we're not that strong or not enough to be what we want to be. This is why we pursue the virtual world.
Subscribe to:
Posts (Atom)